Using consumer grade Nintendo Wii Remotes any number of performers are able to perform tightly rhythmic music in synchrony using networked laptops. This project was developed to combat the recent evasion of rhythmic integrity in academic electronic music (due to its intense challenges and difficulties of implementation). Each laptop, controlled by a single Wii-mote, negotiates a time clock synchronization over a network which is then used to predictively trigger sound samples. This is accomplished by tracking packet transmission rates over time enabling the back calculation of metronome phases and anticipating changes.
Over the course of a performance players are able to influence the clocks, gradually speeding and slowing the pulse, in addition to coercing the meter reflected in the sample triggers.
Highlights of the January 25th, 2008 performance at the iSpace in Chicago, IL with Kimber Andrews and Ben Smith.