Machine learning toolkit for Max, emphasizing ease-of-use and unsupervised techniques. Includes ml.art, ml.mlp, ml.som, ml.spatial.
Max external for live video compression and decompression (based on ffmpeg's libavcodec).
Demo game that exploits real-time modeling & texturing capabilities in Unity 3D.
Here you play as a frozen explorer, melting & freezing ice on the fly to cut your way to freedom or sculpt a masterpiece! Now: the ice is generated with infinite variation and infinite paging.
Employing iso-surfaces and voxel rendering (see terrain generator below) an "infinite" world is created for you as you explore.
Realistic landscapes morph into alien terrain featuring everyone's 2nd favorite form of water: Snow!
Demo game that exploits the real-time modeling & texturing capabilities of the terrain generator below.
Here you play as a frozen explorer, melting & freezing ice on the fly to cut your way to freedom or sculpt a masterpiece!
Fully interactive, dynamically generated 3D terrain [take 2]. Now with interactive, playable demo!
An original implementation of algorithms to dynamically create 3D terrain in Unity, opening possibilities far beyond conventional height maps!
A game exploring genetic algorithms to intelligently generate levels based on the individual player's competency in the game.
Prototype games using acoustic instruments and the human voice as controllers.
Controlling a supercomputer with a violin in real-time.
Implementation of Fuzzy Adaptive Resonance Theory machine learning algorithms for Max 5.
2009 to present
An exploration in real-time animation and embodiment through musical instruments.
2006 - present
Combining computer generated virtual worlds with advanced synthesis techniques, the MusiVerse projects create performances in cyberspace, bringing together performers from across the internet in multi-media experiences and expressions.
Creating portraits through mixing video tracks, using the image of the viewer as the mask.