benjamin.day.smith

[Game] Ice Caves (2) - No Escape! - Prototype

2013

Demo game that exploits real-time modeling & texturing capabilities in Unity 3D.
Here you play as a frozen explorer, melting & freezing ice on the fly to cut your way to freedom or sculpt a masterpiece! Now: the ice is generated with infinite variation and infinite paging.

[Game] Infinitely Variable World - Prototype

2013

Employing iso-surfaces and voxel rendering (see terrain generator below) an "infinite" world is created for you as you explore.
Realistic landscapes morph into alien terrain featuring everyone's 2nd favorite form of water: Snow!

[Game] Ice Cube - Prototype

2013

Demo game that exploits the real-time modeling & texturing capabilities of the terrain generator below.
Here you play as a frozen explorer, melting & freezing ice on the fly to cut your way to freedom or sculpt a masterpiece!

3D Procedural Terrain x2

2013

Fully interactive, dynamically generated 3D terrain [take 2]. Now with interactive, playable demo!

3D Procedural Terrain

2013

An original implementation of algorithms to dynamically create 3D terrain in Unity, opening possibilities far beyond conventional height maps!

R.U.N.

2013

A game exploring genetic algorithms to intelligently generate levels based on the individual player's competency in the game.

Real Heroes on Real Guitars

2012

Prototype games using acoustic instruments and the human voice as controllers.

ml.*

2012

Machine learning toolkit for Max, emphasizing ease-of-use and unsupervised techniques. Includes ml.art, ml.mlp, ml.som, ml.spatial.

vipr [Video Image Processing and Relay]

2011

Max external for live video compression and decompression (based on ffmpeg's libavcodec).

Interactive High Performance Computing Flocking Simulation

2010

Controlling a supercomputer with a violin in real-time.

Fuzzy ART

2010

Implementation of Fuzzy Adaptive Resonance Theory machine learning algorithms for Max 5.

Sound-Form Avatar

2009 to present

An exploration in real-time animation and embodiment through musical instruments.

MusiVerse

2006 - present

Combining computer generated virtual worlds with advanced synthesis techniques, the MusiVerse projects create performances in cyberspace, bringing together performers from across the internet in multi-media experiences and expressions.

CPU Sonifier

2009

Track the performance of your computer through sound!

Portrait Mixer

2007

Creating portraits through mixing video tracks, using the image of the viewer as the mask.

Scrolling Score

2007

...

LogoVerse

2007

...