2012
Machine learning toolkit for Max, emphasizing ease-of-use and unsupervised techniques. Includes ml.art, ml.mlp, ml.som, ml.spatial.
2011
Max 5 external for live video compression and decompression (based on ffmpeg's libavcodec).
2010
Implementation of Fuzzy Adaptive Resonance Theory machine learning algorithms for Max 5.
2009 to present
An exploration in real-time animation and embodiment through musical instruments.
2006 - present
Combining computer generated virtual worlds with advanced synthesis techniques, the MusiVerse projects create performances in cyberspace, bringing together performers from across the internet in multi-media experiences and expressions.
2008
Solo dance work with real-time improvisatory multi-media, co-created with Kimber Andrews, Choreographer and Dancer.
2007
The Wii-mote becomes a virtual percussion instrument, every movement and gesture translated into rhythm. Multiple 'motes control multiple computers, each synchronized to a central time clock providing millisecond accuracy for the groove. Collaborative control of the time-clock enables a dynamic, driving performance every time.
2007
...
2007
...
2009
...
2007
... images that form from form and image